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	<title>Held.</title>
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	<link>http://getheld.com</link>
	<description>iPhone Application Development and Consulting</description>
	<lastBuildDate>Mon, 18 Jan 2010 00:59:46 +0000</lastBuildDate>
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		<title>iPhone / xCode Conditional Compile for Localhost</title>
		<link>http://getheld.com/2010/01/17/iphone-xcode-conditional-compile-for-localhost/</link>
		<comments>http://getheld.com/2010/01/17/iphone-xcode-conditional-compile-for-localhost/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 00:57:06 +0000</pubDate>
		<dc:creator>derek</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[conditional compile]]></category>
		<category><![CDATA[ide]]></category>
		<category><![CDATA[pre-processing]]></category>
		<category><![CDATA[rest]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[ruby on rails]]></category>
		<category><![CDATA[xcode]]></category>

		<guid isPermaLink="false">http://getheld.com/?p=88</guid>
		<description><![CDATA[When developing iPhone applications that use data/api&#8217;s in the cloud it becomes painful to run in development mode.  Most of our applications talk to Ruby on Rails back ends via REST api&#8217;s.  Having to change a variable or comment out  a line of code every time you compile for a development, staging or production back [...]]]></description>
			<content:encoded><![CDATA[<p>When developing iPhone applications that use data/api&#8217;s in the cloud it becomes painful to run in development mode.  Most of our applications talk to Ruby on Rails back ends via REST api&#8217;s.  Having to change a variable or comment out  a line of code every time you compile for a development, staging or production back end can become painful pretty quickly.</p>
<p>It is great that xCode allows conditional compiling and has some nice built-in ways to deal with pre-processing macros.  Here are the steps to setting up a production vs. localhost connection via pre-processing conditional compiling.</p>
<p>1. Highlight the target in xcode IDE</p>
<p>2. Click the info button</p>
<p><img class="aligncenter" title="Step1 and Step2" src="http://img.skitch.com/20100118-qpn6tkk954e7dfgwdx2cexwcic.png" alt="" width="584" height="223" /></p>
<p>3. Click the build tab on the info dialog</p>
<p>4. Click inside the pre-processor box to add a new macro (you will have to scroll down to find this option)</p>
<p><img class="aligncenter" title="Step 3 and Step 4" src="http://img.skitch.com/20100118-1um3ekfjsi7e3th8282dga97rc.png" alt="" width="586" height="280" /></p>
<p>5. Click the plus button in the lower left corner to add an additional macro</p>
<p>6. Add USE_LOCALHOST as the macro name.</p>
<p><img class="aligncenter" title="Step 5 and Step 6" src="http://img.skitch.com/20100118-eqsjpysk446dx36khcr7dhy5kd.png" alt="" /></p>
<p>Now you have created a Pre Processor Macro to use in code.</p>
<p>We like to make a copy of that called DEBUG USE LOCALHOST (and then go and remove the macro in standard DEBUG).  You could also copy the DEBUG one first then do steps above.</p>
<p><img class="aligncenter" title="Duplicate" src="http://img.skitch.com/20100118-c2at3ma23tb78xuhwdq244ugfu.png" alt="" width="614" height="562" /></p>
<p>Now you should have a new configuration to choose from.  From this point forward simply choosing DEBUG USE LOCALHOST vs DEBUG when going to compile will conditionally compile any code related to this macro.</p>
<p><img class="aligncenter" title="Use Configuration" src="http://img.skitch.com/20100118-c2at3ma23tb78xuhwdq244ugfu.png" alt="" width="614" height="562" /></p>
<p>Now you can create code to use that macro as part of a conditional compile.  Depending on which configuration you use will determine which back end to attach to.<br />
<code>//Configure ObjectiveResource<br />
#if (USE_LOCALHOST)<br />
[ObjectiveResourceConfig setSite:@"http://localhost:3000/"];<br />
#else<br />
[ObjectiveResourceConfig setSite:@"http://mygreatserverapi.com/"];<br />
#endif<br />
</code></p>
<p>There might be better ways to do this, but this was simple and took a lot of pain out of compiling towards different back ends.</p>
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		<item>
		<title>Why The iPhone Is Still The Target Platform</title>
		<link>http://getheld.com/2009/11/23/why-the-iphone-is-still-the-target-platform/</link>
		<comments>http://getheld.com/2009/11/23/why-the-iphone-is-still-the-target-platform/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 15:00:24 +0000</pubDate>
		<dc:creator>derek</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[gameloft]]></category>

		<guid isPermaLink="false">http://getheld.com/?p=83</guid>
		<description><![CDATA[With Gameloft significantly reducing Android development, citing that Google hasn’t done enough to “entice customers to actually buy products” on the platform.  You have to ask yourself if you are pumping money into Android development right now.  It says something when one of the most successful mobile development companies says they can&#8217;t make money on [...]]]></description>
			<content:encoded><![CDATA[<p>With Gameloft significantly reducing<a href="http://www.mobilecrunch.com/2009/11/20/uh-oh-gameloft-moves-away-from-android-development/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29"> Android development</a>, citing that Google hasn’t done enough to “entice customers to actually buy products” on the platform.  You have to ask yourself if you are pumping money into Android development right now.  It says something when one of the most successful mobile development companies says they can&#8217;t make money on the platform.  So regardless of how onerous the iPhone app store might be in approval at the end of the day the opportunity to make significant money makes it worth the risk.</p>
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		<item>
		<title>Motorola Droid Dropping In Price Already</title>
		<link>http://getheld.com/2009/11/22/motorola-droid-dropping-in-price-already/</link>
		<comments>http://getheld.com/2009/11/22/motorola-droid-dropping-in-price-already/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 05:43:42 +0000</pubDate>
		<dc:creator>derek</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[droid]]></category>
		<category><![CDATA[marketplace]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://getheld.com/?p=81</guid>
		<description><![CDATA[There are reports that the Droid is dropping in price already.  This is on the heels of cuts on Palm Pre and Pixi.  This isn&#8217;t good news since price point is minimal when it comes to deciding to make a switch.  With less than 250,000 units sold week one compared to over 1 million iPhone [...]]]></description>
			<content:encoded><![CDATA[<p>There are reports that the <a href="http://mashable.com/2009/11/20/droid-does-a-price-drop/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Mashable+%28Mashable%29">Droid is dropping in price</a> already.  This is on the heels of cuts on Palm Pre and Pixi.  This isn&#8217;t good news since price point is minimal when it comes to deciding to make a switch.  With less than 250,000 units sold week one compared to over 1 million iPhone 3GS units sold week one, it looks bleak for the Droid.  It is very clear that the android platform is improving as well as the hardware with every release, but it still is behind the iPhone by a significant margin.  The android marketplace compared to the app store is a big part of that.  These are just some of the reasons that when it comes to application development that targeting the iPhone first just makes sense.</p>
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		<item>
		<title>iPhone Influences the Market</title>
		<link>http://getheld.com/2009/08/18/iphone-influences-the-market/</link>
		<comments>http://getheld.com/2009/08/18/iphone-influences-the-market/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 20:15:05 +0000</pubDate>
		<dc:creator>derek</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://getheld.com/?p=45</guid>
		<description><![CDATA[There have been more iPhones sold than xBox 360s, think about that for a minute. The new iPhone is more powerful than a Nintendo Wii, again we pause to let that register. So now you have a device that is widely adopted and as powerful as the current gaming devices on the market.  Additionally, it [...]]]></description>
			<content:encoded><![CDATA[<p>There have been <a href="http://games.venturebeat.com/2009/03/17/iphone-30-event-30-million-sold-now-thats-a-game-platform/">more iPhones sold than xBox 360s</a>, think about that for a minute. The new <a href="http://www.tgdaily.com/content/view/43444/98/">iPhone is more powerful than a Nintendo Wii</a>, again we pause to let that register. So now you have a device that is widely adopted and as powerful as the current gaming devices on the market.  Additionally, it also plays a full range of media, has more apps than most computers and is also a phone.  All impressive right?  Not to some.  Many people claim that it&#8217;s still a small bit player in the Mobile market.  This maybe true, but our push back is that it is the first mobile platform that is actually being <strong>USED </strong>by the people who own it.</p>
<p>What do we mean by that?  Well,  people use the media infrastructure behind the iPhone.  <a href="http://www.theiphoneblog.com/2009/08/18/itunes-sells-25-music/">Apple’s iTunes now sells 25% of all music in the US</a>, thats 11% more than Walmart and 17% more than Amazon.  Not to mention they have seen <a href="http://brainstormtech.blogs.fortune.cnn.com/2009/07/14/how-apples-app-store-got-to-1-5-billion-downloads/">over 1.5 BILLION downloads </a>from their app store and have <a href="http://brainstormtech.blogs.fortune.cnn.com/2009/03/05/apples-app-store-25000-apps-and-counting/">over 25,000 applications</a> written for the device.  It&#8217;s mobile browser <a href="http://www.theiphoneblog.com/2009/03/02/iphone-mobile-browser-share-67/">has 67% mobile market share</a>.  However, perhaps the most tell-tale fact is that it is now the <a href="http://www.electronista.com/articles/09/08/17/iphone.most.used.on.flickr/">TOP CAMERA used on</a> <a href="http://flickr.com">Flickr</a>.</p>
<p>These are just some of the reasons that we target the iPhone as our target deployment platform.  If you can&#8217;t get iPhone users to use an application, it&#8217;s probably not worth deploying to other platforms.  If you can get iPhone users to clamor for your application, you may not need to port it to any other platform.  Thoughts?</p>
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		<title>iPhone Alternate Reality Game Using Twilio</title>
		<link>http://getheld.com/2009/08/05/iphone-alternate-reality-game-using-twilio/</link>
		<comments>http://getheld.com/2009/08/05/iphone-alternate-reality-game-using-twilio/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 00:48:40 +0000</pubDate>
		<dc:creator>derek</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://getheld.com/?p=39</guid>
		<description><![CDATA[One of the things we have been working on is a virtual game that incorporates Real Time Strategy, Alternate Reality and Augmented Reality for a rich virtual gaming experience.  We wanted to proof of concept some Alternate Reality concepts by integrating the simulation of interacting with other humans by using dynamic content from a remote [...]]]></description>
			<content:encoded><![CDATA[<p>One of the things we have been working on is a <a href="http://kingdomapp.com">virtual game</a> that incorporates <a href="http://en.wikipedia.org/wiki/Real-time_strategy">Real Time Strategy</a>, <a href="http://en.wikipedia.org/wiki/Alternate_reality_game">Alternate Reality</a> and <a href="http://en.wikipedia.org/wiki/Augmented_reality">Augmented Reality</a> for a rich virtual gaming experience.  We wanted to proof of concept some Alternate Reality concepts by integrating the simulation of interacting with other humans by using dynamic content from a remote phone back to the iPhone.  We saw <a href="http://twilio.com">Twilio</a> and figured it would be a good test to see how it worked.  We were very impressed than in just an hour or so we had things up and working, fully integrated into the game.  (In total it was about 4 hours as we spent an hour and hit a road block.  Then twittered our frustration.  Twilio support within an hour sent an email back helping troubleshoot.  When we got the mail within minutes we were up and running).</p>
<p>Here is a quick demo of the brief implementation.  We plan much more complicated integrations in the near future.<br />
<object width="530" height="340" data="http://360.sorensonmedia.com/flash/flash_media_loader.swf" type="application/x-shockwave-flash"><param name="id" value="videoContent" /><param name="flashvars" value="fcb=true&amp;videoGUID=7f81fdcf-5b2d-4183-b0de-73828bdd1978&amp;apiURL=http://360.sorensonmedia.com/api" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="controller" value="false" /><param name="src" value="http://360.sorensonmedia.com/flash/flash_media_loader.swf" /><param name="href" value="http://360.sorensonmedia.com/redirector/fetchFileByPublishingId?pubid=7f81fdcf-5b2d-4183-b0de-73828bdd1978" /><param name="target" value="myself" /></object></p>
<p>So what are YOU doing with Twilio?  We have loved the product offering so far and the community has been fabulous.  If you are doing Telephony applications you really need to check them out!</p>
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		<item>
		<title>AuthorityLabs Rankings iPhone Application</title>
		<link>http://getheld.com/2009/05/19/authoritylabs-rankings-iphone-application/</link>
		<comments>http://getheld.com/2009/05/19/authoritylabs-rankings-iphone-application/#comments</comments>
		<pubDate>Tue, 19 May 2009 18:19:29 +0000</pubDate>
		<dc:creator>derek</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://getheld.com/?p=33</guid>
		<description><![CDATA[Quick little application we created for AuthorityLabs during Gangplank hacknight. 

]]></description>
			<content:encoded><![CDATA[<p>Quick little application we created for <a href="http://authoritylabs.com">AuthorityLabs</a> during <a href="http://gangplankhq.com">Gangplank</a> hacknight. </p>
<p><object width="530" height="436"><param name="movie" value="http://360.sorensonmedia.com/flash/flash_media_loader.swf?fcb=true&#038;videoGUID=a72ebe0b-05d6-4951-9219-f66eefc305b0&#038;apiURL=http://360.sorensonmedia.com/api"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://360.sorensonmedia.com/flash/flash_media_loader.swf?fcb=true&#038;videoGUID=a72ebe0b-05d6-4951-9219-f66eefc305b0&#038;apiURL=http://360.sorensonmedia.com/api" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="530" height="436"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>MobiFest: Free Mobile Developer Conference</title>
		<link>http://getheld.com/2009/03/27/mobifest-free-mobile-developer-conference/</link>
		<comments>http://getheld.com/2009/03/27/mobifest-free-mobile-developer-conference/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 22:22:09 +0000</pubDate>
		<dc:creator>derek</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://getheld.com/?p=25</guid>
		<description><![CDATA[UPDATE: http://MobiFestival.com is LIVE!!
We love mobile.  We think it is a forward thinking platform.  We want to get smart people together to talk about the opportunities that increased cellular networks plus more feature rich mobile devices provide.  Additionally, we want developers from all platforms to get together to discuss how to move industry forward.  We [...]]]></description>
			<content:encoded><![CDATA[<p><strong><em>UPDATE:</em> <a href="http://mobifestival.com">http://MobiFestival.com</a> is LIVE!!</strong></p>
<p>We love mobile.  We think it is a forward thinking platform.  We want to get smart people together to talk about the opportunities that increased cellular networks plus more feature rich mobile devices provide.  Additionally, we want developers from all platforms to get together to discuss how to move industry forward.  We need YOUR help to do this.  We are putting together a free conference to get people talking.  Join us by attending, speaking or sponsoring.  More information coming shortly.</p>
<p><a title="mobifest-2.pdf (1 page) by dneighbo, on Flickr" href="http://www.flickr.com/photos/neighbors/3390965744/"><img src="http://farm4.static.flickr.com/3440/3390965744_fd6ae55b37.jpg" alt="mobifest-2.pdf (1 page)" width="375" height="500" /></a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>iPhone 3.0 Feature List</title>
		<link>http://getheld.com/2009/03/17/iphone-30-feature-list/</link>
		<comments>http://getheld.com/2009/03/17/iphone-30-feature-list/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 21:55:46 +0000</pubDate>
		<dc:creator>derek</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://getheld.com/?p=17</guid>
		<description><![CDATA[Macworld did a fabulous job covering the latest iPhone 3.0 Event where new SDK functionality was announced to developers.  We figured we would put up our summary of what we understand this means in a quick bullet point list for people looking for the quick and dirty.
Lets start with some stats they announced.

80 countries in [...]]]></description>
			<content:encoded><![CDATA[<p>Macworld did a fabulous job covering the latest <a href="http://www.macworld.com/article/139401/2009/03/appleevent.html?lsrc=top_1">iPhone 3.0 Event</a> where new SDK functionality was announced to developers.  We figured we would put up our summary of what we understand this means in a quick bullet point list for people looking for the quick and dirty.</p>
<p>Lets start with some stats they announced.</p>
<ul>
<li>80 countries in 2 years</li>
<li>10 million units in 2008</li>
<li>17 million units June 2007 &#8211; Dec 2008 (not including iTouch)</li>
<li>800,000 SDK downloads</li>
<li>25,000 applications in the app store</li>
<li>96% of applications submitted have been approved</li>
<li>98% of applications submitted are approved in 7 days or less</li>
</ul>
<p>Here is the list of new features that we were able to confirm from the event.  I am sure that there are more.</p>
<ul>
<li>New business models (Subscriptions and in application buying)</li>
<li>Peer to Peer connectivity via Blue Tooth with bonjour support</li>
<li>Accessories via dock <em><strong>*or*</strong></em> bluetooth (standard and custom protocols)</li>
<li>Cocoa touch map control (no more having to roll your own)</li>
<li>Core location turn by turn support (you have to provide own map)</li>
<li>Push notifications (badge, audio alerts, text alerts) implemented like current sms alerts</li>
<li>In app email</li>
<li>Proximity sensor</li>
<li>Built-in ipod library</li>
<li>Streaming audio/video</li>
<li>Shake api</li>
<li>Data detectors</li>
<li>In game voice (built-in voice chat)</li>
<li>Copy/Paste</li>
<li>MMS</li>
<li>Search (spotlight)</li>
</ul>
<p>With all this new functionality, a predicted June release and an <a href="http://www.engadget.com/2009/03/01/rumored-atandt-trade-in-program-could-provide-easy-alternative-to/">AT&amp;T trade-in program</a> slated at same time leads us to believe that we will see iPhone OS 3.0 ship with next generation of iPhone hardware (presumably with 2nd camera for real time video conf) at <a href="http://www.roughlydrafted.com/2009/03/06/two-possible-dates-for-apples-wwdc-2009-emerge/">WWDC</a> at the end of June.  We have already downloaded the SDK and starting to exploit these new features.</p>
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		<item>
		<title>iPhone Location Based Real Time Strategy Game</title>
		<link>http://getheld.com/2009/03/08/iphone-location-based-real-time-strategy-game/</link>
		<comments>http://getheld.com/2009/03/08/iphone-location-based-real-time-strategy-game/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 04:21:17 +0000</pubDate>
		<dc:creator>derek</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[real time strategy]]></category>

		<guid isPermaLink="false">http://getheld.com/?p=14</guid>
		<description><![CDATA[We have been developing a location based real time strategy game over the last few weeks to proof several concepts for iPhone application development.  We wanted to show using web services as a strategy for phone development.  Additionally, we wanted to show real time usage of GPS on dynamic maps with web service data.  Finally, [...]]]></description>
			<content:encoded><![CDATA[<p>We have been developing a location based <a href="http://en.wikipedia.org/wiki/Real-time_strategy">real time strategy game</a> over the last few weeks to proof several concepts for iPhone application development.  We wanted to show using web services as a strategy for phone development.  Additionally, we wanted to show real time usage of GPS on dynamic maps with web service data.  Finally, we wanted to use native phone features as an asset to the application.  We are working on stuff that is very rough around the edges, but fully functional.  With some luck we should have some things polished and ready  to submit to the iTunes store within the next week.</p>
<p>Very simple premise for the proof of concept.  Use real time gps locations as parcels that can be claimed by users.  Allow users to battle for parcels and earn status.  We have a lot more planned, but the above works as of now.  So here is a quick little demo&#8230;</p>
<p><strong>Step 1. Login and the application will find your location in real time.  It will lay a grid over the surrounding area and paint the parcel you are located in grey.  Notice that owned parcels are represented as well.</strong></p>
<p><a title="Open Land by dneighbo, on Flickr" href="http://www.flickr.com/photos/neighbors/3340235340/"><img src="http://farm4.static.flickr.com/3606/3340235340_13c75d343b_o.png" alt="Open Land" width="320" height="480" /></a></p>
<p><strong>Step 2. Claim the land you are on.  Later you will be able to battle for land that is occupied.  You can do this by tapping the claim button or using a gesture like planting a stake in the ground. Then you can confirm you want to take the land or reject it.</strong></p>
<p><a title="Claiming Land by dneighbo, on Flickr" href="http://www.flickr.com/photos/neighbors/3340235400/"><img src="http://farm4.static.flickr.com/3330/3340235400_1a0314603b_o.png" alt="Claiming Land" width="320" height="480" /></a></p>
<p><strong>Step 3. A call to the webservice goes out to claim the land and notifies you that you now have new land!</strong></p>
<p><a title="Land Claimed by dneighbo, on Flickr" href="http://www.flickr.com/photos/neighbors/3340235472/"><img src="http://farm4.static.flickr.com/3405/3340235472_fa47aaf8b4_o.png" alt="Land Claimed" width="320" height="480" /></a></p>
<p><strong>Step 4.  The map is updated in real time to show you as the proud new owner.</strong></p>
<p><a title="Occupied Land by dneighbo, on Flickr" href="http://www.flickr.com/photos/neighbors/3339406423/"><img src="http://farm4.static.flickr.com/3308/3339406423_6002c8b106_o.png" alt="Occupied Land" width="320" height="480" /></a></p>
<p>In addition to the iPhone client updating all of the stats are updated on the server and the world can see who owns what via the web.</p>
<p><a title="Mozilla Firefox by dneighbo, on Flickr" href="http://www.flickr.com/photos/neighbors/3339734917/"><img src="http://farm4.static.flickr.com/3563/3339734917_93f5221f76.jpg" alt="Mozilla Firefox" width="500" height="259" /></a></p>
<p>You can also see where people rank according to their world rating.</p>
<p><a title="Mozilla Firefox by dneighbo, on Flickr" href="http://www.flickr.com/photos/neighbors/3340567330/"><img src="http://farm4.static.flickr.com/3359/3340567330_ff4abf5b3c.jpg" alt="Mozilla Firefox" width="500" height="97" /></a></p>
<p>If you are interested in helping us test out game play and provide feedback please email <em>derek at getheld dot org</em> and be sure to include your <a href="http://www.touchfs.com/node/111">iPhone unique identifier</a>.</p>
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		<title>iPhone Google Map API Solution</title>
		<link>http://getheld.com/2009/01/29/iphone-google-map-api-solution/</link>
		<comments>http://getheld.com/2009/01/29/iphone-google-map-api-solution/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 22:46:48 +0000</pubDate>
		<dc:creator>derek</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[google map]]></category>
		<category><![CDATA[uiwebview]]></category>

		<guid isPermaLink="false">http://getheld.com/?p=11</guid>
		<description><![CDATA[We have been playing with an application that we wanted to have full Google Map API functionality on the iPhone.  Unlike the Android platform&#8217;s MapView there doesn&#8217;t seem to be a good way to do this on the iPhone.  We started talking about using UIWebView or hacking a solution together.  Luckily, the good folks over [...]]]></description>
			<content:encoded><![CDATA[<p>We have been playing with an application that we wanted to have full <a href="http://code.google.com/apis/maps/">Google Map API</a> functionality on the <a href="http://apple.com/iphone">iPhone</a>.  Unlike the <a href="http://code.google.com/android/">Android</a> platform&#8217;s <a href="http://code.google.com/android/reference/com/google/android/maps/MapView.html">MapView</a> there doesn&#8217;t seem to be a good way to do this on the iPhone.  We started talking about using <a href="http://www.iphonesdkarticles.com/2008/08/uiwebview-tutorial.html">UIWebView</a> or hacking a solution together.  Luckily, the good folks over at <a href="http://www.espace.com.eg/">eSpace</a> have written a <a href="http://code.google.com/p/iphone-google-maps-component/">iPhone Google Maps component</a> to what we need and have put it up on Google Code.  In a matter of minutes we were able to get the code up and running in a sample application space.  Here is a demo they made of it.</p>
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